VAD Artist

You Are

Educated: you honed your artistic skills as you earned a BFA or received equivalent on-the job experience.

A fine artist 3.0: your creative toolbox is updated for the digital age enabling you to leap from an advanced Photoshop session to 3D programs including Maya, Zbrush, and Substance.

A technician: you understand proper edge flow making retopologizing high poly organic models a simple task.

A hands-on creative: you build environment assets from inside out, giving them lifelike form. You have a keen eye for light, color, value, form and silhouette. Your strong hand painted texture and hard surface modeling skills bring props to life.

A passionate cinephile: given you regularly stay up ʻtill dawn watching your favorite films youʼre able to understand the audience, so your creations connect with and impact them.

A virtual production enthusiast: you enjoy experimenting with new immersive technology for film and ICVFX regardless of how
challenging the field is.

A humble teammate: you understand that constructive criticism helps you grow, so you seek it and give it; while you're a self-starter, you're eager to collaborate because you know results are better with team and cross-team communication and feedback.

You Will

Collaborate closely with writers, animators, engineers, and concept artists to define environments that share narrative and visual magnetism.

Model, paint and texture new props and environments.

Retopologize scans, and bake normals for optimization of high poly assets for VAD.

Give and receive constructive, creative feedback across art disciplines.

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Texture Artist